Girls, Games, and Getting to the First Day

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Panelists: Caitlin Sadowski (University of California, Santa Cruz), Gillian Smith (University of California at Santa Cruz), Gail Carmichael (Carleton University), Anne Sullivan (University of California at Santa Cruz), Fauzia Saeed (Teradata Corporation), and Michelle F. Hutton (Stanford University)

Middle and high school education is crucial in shaping girls’ perceptions of computing. Game design challenges misconceptions about computing and introduces computational thinking. This panel will discuss its effectiveness for increasing girls’ interest in computing, compare several languages for teaching young students, and share experiences with mixed versus single-gender groups. We will also discuss strategies for attracting girls to outreach programs and promoting diversity in recruitment. Audience participation is encouraged.

Slides, Poster, and Additional Links

Girls, Games, and Getting to the First Day slides presented at this session

Girls, Games, and Getting to the First Day poster presented at the GHC10 poster session

UCSC COSMOS Cluster 5 2010 Course Website, including links to assignments, example student work (not all links work), course materials, etc.

Info about Computer Science and Games: Just for Girls! mini-course.

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